Player Classes
There are 7 classes in Pawn Tactics. All classes have 100 health. Here is a breakdown of each class:
Information was used from the pawngame.com Pawn Tactics Class list.
Class: | Assault |
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Armor: | Medium (20% damage reduction) |
Special: | None |
Weapon #1: | M16 assult rifle |
Damage per bullet: | 17 |
Shots per discharge (burst): | 3 |
Reload time (cooldown): | 500 milliseconds |
Ammo: | 150 |
Height: | 15 |
Bullet Deviance: | 0.7 |
Bullet Type: | Hallow Point |
Projectile Speed: | 2000-3000 |
Projectile Duration: | 500 |
Projectile Range: | 1000-1500 |
Weapon #2: | Glock |
Damage: | 20 |
Cooldown: | 600 |
Ammo: | Unlimited |
Height: | 18 |
Bullet Deviance: | 1 |
Bullet Type: | Hallow Point |
Projectile Speed: | 2000-3000 |
Projectile Duration: | 500 |
Projectile Range: | 1000-1500 |
Additional Weaponry: | Fragmentation Grenades (4) and Flashbang Grenades (2) |
Class | Support |
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Armor : | Medium (20% damage reduction) |
Special : | Nano-Pak (Heals/Regenerates team player's health and ammo that are nearby) |
Weapon #1: | SPAS 12 |
Damage per bullet: | 18 |
Shots per discharge: | 6 |
Damage Max: | 60 |
Cooldown: | 1400 |
Ammo: | 30 |
Height: | 15 |
Bullet Deviance: | 4 |
Bullet Type: | Hallow Point |
Projectile Speed: | 1500-2000 |
Projectile Duration: | 500 |
Projectile Range: | 750-1000 |
Weapon #2: | USP |
Damage: | 15 |
Cooldown: | 500 |
Ammo: | Unlimited |
Height: | 18 |
Bullet Deviance: | 1.3 |
Bullet Type: | Hallow Point |
Projectile Speed: | 2000-3000 |
Projectile Duration: | 500 |
Projectile Range: | 1000-1500 |
Additional Weaponry: | Fragmentation Grenades (2) and Flashbang Grenades (1) |
Class | Heavy |
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Armor: | Heavy (50% damage reduction) |
Special: | None |
Weapon #1: | Vulcan M134a |
Damage: | 14 |
Cooldown: | 120 |
Ammo: | 200 |
Height: | 10 |
Bullet Deviance: | 3 |
Bullet Type: | Explosive |
Projectile Speed: | 2000-3000 |
Projectile Duration: | 500 |
Projectile Range: | 1000-1500 |
Weapon #2: | Desert Eagle |
Damage: | 25 |
Cooldown: | 700 |
Ammo: | Unlimited |
Height: | 18 |
Bullet Deviance: | 0.8 |
Bullet Type: | Armor Piercing |
Projectile Speed: | 2000-3000 |
Projectile Duration: | 500 |
Projectile Range: | 1000-1500 |
Additional Weaponry: | Fragmentation Grenades (2) |
Class: | Recon |
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Armor: | Light (No damage reduction) |
Special: | Cloaking (The recon class will become invisible to enemy players if you keep your distance and do not fire or use your knife) |
Weapon #1: | MP5 |
Damage: | 11 |
Cooldown: | 140 |
Ammo: | 150 |
Height: | 15 |
Bullet Deviance: | 1.6 |
Bullet Type: | Hallow Point |
Projectile Speed: | 2000-3000 |
Projectile Duration: | 500 |
Projectile Range: | 1000-1500 |
Weapon #2: | Nighthawk Pistol |
Damage: | 25 |
Cooldown: | 700 |
Ammo: | 32 |
Height: | 18 |
Bullet Deviance: | 0.9 |
Bullet Type: | Hallow Point |
Projectile Speed: | 2000-3000 |
Projectile Duration: | 500 |
Projectile Range: | 1000-1500 |
Additional Weaponry: | K-Bar knife |
Class | Mauler |
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Armor: | Medium |
Special: | None |
Weapon 1: | M32 Gernade Launcher |
Shots per discharge: | 1 |
Maximum damage per discharge: | 80 |
Cooldown: | 1000 ms |
Max Ammo: | 20 |
Height: | 15 |
Accuracy: | 0 |
Bullet Type: | Explosive |
Bullet Speed: | 585-625 |
Bullet Duration: | 3000 ms |
Bullet Range: | 1755-1875 |
Weapon Special: | Splash Damage (Radius 100) |
Weapon 2: | MP9 |
Damage: | 10 |
Shots per discharge: | 1 |
Maximum damage per discharge: | 10 |
Cooldown: | 100 ms |
Max Ammo: | 200 |
Height: | 15 |
Accuracy: | 1.6 |
Bullet Type: | Hallow Point |
Bullet speed: | 2000-3000 |
Bullet Duration: | 500 ms |
Bullet range: | 1000-1500 |
Weapon Special: | None |
Additional Weapon 1: | Claymores |
Additional Weapon 2: | K-Bar Knife |
Class: | Guard |
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Armor: | Heavy |
Speed: | 50 (20 with shield on) |
Special: | Shield that can be deployed by using the secondary fire button. (F key) |
Weapon 1: | Mac 11 |
Damage: | 6 |
Shots per discharge: | 1 |
Maximum damage per discharge: | 6 |
Cooldown: | 100 ms |
Max ammo: | 200 |
Height: | 18 |
Accuracy: | 1.6 (3 with shield on) |
Bullet Type: | Hallow Point |
Bullet speed: | 2000-3000 |
Bullet duration: | 500 ms |
Bullet Range: | 1000-1500 |
Weapon Special: | Can use shield with weapon |
Weapon 2: | USP |
Damage: | 15 |
Shots per discharge: | 1 |
Maximum damage per discharge: | 15 |
Cooldown: | 500 ms |
Max ammo | Infinite |
Height: | 18 |
Accuracy: | 1.3 (2.4 with shield on) |
Bullet type: | Hallow Point |
Bullet Speed: | 2000-3000 |
Bullet duration: | 500 ms |
Bullet range: | 1000-1500 |
Weapon special: | Can use shield with weapon |
Additional weapon 1: | Frag Gernades (2) |
Class: | Lancer |
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Armor: | Medium |
Speed: | 70 |
Special: | Bionic leg enhancements to increase speed |
Weapon 1: | Gauss Rifle |
damage: | 60 |
Shots per discharge: | 1 |
Maximum Damage per discharge: | 60 |
Cooldown: | 600 ms |
Max ammo: | 50 |
Height: | 18 |
Accuracy: | 0.4 |
Bullet Type: | Armor piercing |
Bullet speed: | 2000-3000 |
Bullet duration: | 500 ms |
Bullet range: | 1000-1500 |
Weapon special: | Does double damage to the Guardian's Shield |
Weapon 2: | Auto-Glock |
Damage: | 12 |
Shots per discharge: | 1 |
Maximum damage per discharge: | 12 |
Cooldown: | 200 ms |
Max ammo: | infinite |
Height: | 18 |
Accuracy: | 1.3 |
Bullet type: | Hallow point |
Bullet speed: | 2000-3000 |
Bullet duration: | 500 ms |
Bullet range: | 1000-1500 |
Weapon Special: | none |
Additional weapon 1: | Frag Gernades (2) |
Additional weapon 2: | Flashbangs (1) |
Class: | Commander |
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Armor: | Light (No damage reduction) |
Weapon 1 | Minimi FN |
Cooldown: | Unknown |
Max ammo: | 250 |
Height: | 18 |
Accuracy: | Unknown |
Bullet Type: | Hallow Point |
Bullet speed: | Unknown |
Bullet duration: | Unknown |
Bullet range: | Unknown |
weapons 2,3, and 4 | revolver |
special | different auras with different revolvers |
auras listed: 2nd - acuracy aura - 3rd stamina aura - 4rth - "10 ton" aura | |
effect: 2nd : better acuracy - 3rd: infinite stamina ( stamina increases instead of decreasing ) - 4rth: enimies in range of this one are reduced to walking |
page revision: 27, last edited: 20 Jul 2011 03:47