Player Classes

There are 7 classes in Pawn Tactics. All classes have 100 health. Here is a breakdown of each class:
Information was used from the pawngame.com Pawn Tactics Class list.

assault.png
Class: Assault
Armor: Medium (20% damage reduction)
Special: None
Weapon #1: M16 assult rifle
Damage per bullet: 17
Shots per discharge (burst): 3
Reload time (cooldown): 500 milliseconds
Ammo: 150
Height: 15
Bullet Deviance: 0.7
Bullet Type: Hallow Point
Projectile Speed: 2000-3000
Projectile Duration: 500
Projectile Range: 1000-1500
Weapon #2: Glock
Damage: 20
Cooldown: 600
Ammo: Unlimited
Height: 18
Bullet Deviance: 1
Bullet Type: Hallow Point
Projectile Speed: 2000-3000
Projectile Duration: 500
Projectile Range: 1000-1500
Additional Weaponry: Fragmentation Grenades (4) and Flashbang Grenades (2)
support.png
Class Support
Armor : Medium (20% damage reduction)
Special : Nano-Pak (Heals/Regenerates team player's health and ammo that are nearby)
Weapon #1: SPAS 12
Damage per bullet: 18
Shots per discharge: 6
Damage Max: 60
Cooldown: 1400
Ammo: 30
Height: 15
Bullet Deviance: 4
Bullet Type: Hallow Point
Projectile Speed: 1500-2000
Projectile Duration: 500
Projectile Range: 750-1000
Weapon #2: USP
Damage: 15
Cooldown: 500
Ammo: Unlimited
Height: 18
Bullet Deviance: 1.3
Bullet Type: Hallow Point
Projectile Speed: 2000-3000
Projectile Duration: 500
Projectile Range: 1000-1500
Additional Weaponry: Fragmentation Grenades (2) and Flashbang Grenades (1)
heavy.png
Class Heavy
Armor: Heavy (50% damage reduction)
Special: None
Weapon #1: Vulcan M134a
Damage: 14
Cooldown: 120
Ammo: 200
Height: 10
Bullet Deviance: 3
Bullet Type: Explosive
Projectile Speed: 2000-3000
Projectile Duration: 500
Projectile Range: 1000-1500
Weapon #2: Desert Eagle
Damage: 25
Cooldown: 700
Ammo: Unlimited
Height: 18
Bullet Deviance: 0.8
Bullet Type: Armor Piercing
Projectile Speed: 2000-3000
Projectile Duration: 500
Projectile Range: 1000-1500
Additional Weaponry: Fragmentation Grenades (2)
recon.png
Class: Recon
Armor: Light (No damage reduction)
Special: Cloaking (The recon class will become invisible to enemy players if you keep your distance and do not fire or use your knife)
Weapon #1: MP5
Damage: 11
Cooldown: 140
Ammo: 150
Height: 15
Bullet Deviance: 1.6
Bullet Type: Hallow Point
Projectile Speed: 2000-3000
Projectile Duration: 500
Projectile Range: 1000-1500
Weapon #2: Nighthawk Pistol
Damage: 25
Cooldown: 700
Ammo: 32
Height: 18
Bullet Deviance: 0.9
Bullet Type: Hallow Point
Projectile Speed: 2000-3000
Projectile Duration: 500
Projectile Range: 1000-1500
Additional Weaponry: K-Bar knife
mauler.png
Class Mauler
Armor: Medium
Special: None
Weapon 1: M32 Gernade Launcher
Shots per discharge: 1
Maximum damage per discharge: 80
Cooldown: 1000 ms
Max Ammo: 20
Height: 15
Accuracy: 0
Bullet Type: Explosive
Bullet Speed: 585-625
Bullet Duration: 3000 ms
Bullet Range: 1755-1875
Weapon Special: Splash Damage (Radius 100)
Weapon 2: MP9
Damage: 10
Shots per discharge: 1
Maximum damage per discharge: 10
Cooldown: 100 ms
Max Ammo: 200
Height: 15
Accuracy: 1.6
Bullet Type: Hallow Point
Bullet speed: 2000-3000
Bullet Duration: 500 ms
Bullet range: 1000-1500
Weapon Special: None
Additional Weapon 1: Claymores
Additional Weapon 2: K-Bar Knife
guardian.png
Class: Guard
Armor: Heavy
Speed: 50 (20 with shield on)
Special: Shield that can be deployed by using the secondary fire button. (F key)
Weapon 1: Mac 11
Damage: 6
Shots per discharge: 1
Maximum damage per discharge: 6
Cooldown: 100 ms
Max ammo: 200
Height: 18
Accuracy: 1.6 (3 with shield on)
Bullet Type: Hallow Point
Bullet speed: 2000-3000
Bullet duration: 500 ms
Bullet Range: 1000-1500
Weapon Special: Can use shield with weapon
Weapon 2: USP
Damage: 15
Shots per discharge: 1
Maximum damage per discharge: 15
Cooldown: 500 ms
Max ammo Infinite
Height: 18
Accuracy: 1.3 (2.4 with shield on)
Bullet type: Hallow Point
Bullet Speed: 2000-3000
Bullet duration: 500 ms
Bullet range: 1000-1500
Weapon special: Can use shield with weapon
Additional weapon 1: Frag Gernades (2)
lancer.png
Class: Lancer
Armor: Medium
Speed: 70
Special: Bionic leg enhancements to increase speed
Weapon 1: Gauss Rifle
damage: 60
Shots per discharge: 1
Maximum Damage per discharge: 60
Cooldown: 600 ms
Max ammo: 50
Height: 18
Accuracy: 0.4
Bullet Type: Armor piercing
Bullet speed: 2000-3000
Bullet duration: 500 ms
Bullet range: 1000-1500
Weapon special: Does double damage to the Guardian's Shield
Weapon 2: Auto-Glock
Damage: 12
Shots per discharge: 1
Maximum damage per discharge: 12
Cooldown: 200 ms
Max ammo: infinite
Height: 18
Accuracy: 1.3
Bullet type: Hallow point
Bullet speed: 2000-3000
Bullet duration: 500 ms
Bullet range: 1000-1500
Weapon Special: none
Additional weapon 1: Frag Gernades (2)
Additional weapon 2: Flashbangs (1)
Class: Commander
Armor: Light (No damage reduction)
Weapon 1 Minimi FN
Cooldown: Unknown
Max ammo: 250
Height: 18
Accuracy: Unknown
Bullet Type: Hallow Point
Bullet speed: Unknown
Bullet duration: Unknown
Bullet range: Unknown
weapons 2,3, and 4 revolver
special different auras with different revolvers
auras listed: 2nd - acuracy aura - 3rd stamina aura - 4rth - "10 ton" aura
effect: 2nd : better acuracy - 3rd: infinite stamina ( stamina increases instead of decreasing ) - 4rth: enimies in range of this one are reduced to walking
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